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VALORANT // STORM MAW Concepts

I designed Storm Maw from the ground up with hand drawn illustrations and patterns. For this project I had learned Substance Painter to improve my iteration process of seeing exactly where the art lined up to minimize tearing and stretching. I wanted the art to feel thoughtfully placed and intentional, even going deeper than my standard work environment and imported my textures into engine to fine tune the skins. I really enjoyed working on this set because it allowed me to express my illustrative ink drawing style I typically do in my personal work. Hats off to the outsourcing team that helped with additional texture work, lightning integration, store banner and collaboration on concept needs.

Using warp projection, I had carefully placed artwork and textures to reduce tearing and stretching

Using warp projection, I had carefully placed artwork and textures to reduce tearing and stretching

Lightning animated concepts

Lightning animated concepts