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VALORANT // HOLO MERIDIAN Concept Work

One of my biggest tasks on the VAL team, I had the pleasure of designing the style and direction of the Holo Meridian skin set. Working alongside my former lead Kevin Duc and senior concept artist Sean Bigham, they provided the foundations for the Judge and Melee designs making this a very collaborative project. Providing iconography and breakdown animations, along with the finisher mine designs and previs, I took the majority of ownership of Holo Meridian.

Credit for the vandal concept translation in 3D goes to Jerry Behm, which we both worked together to nail the space pirate look and branding on the weapons. Jared Swanson handled the melee 3D model and textures. Kudos to the OS team for doing an awesome job with 3D propagation to finish the set. Not to mention the vfx and tech artists involved, elevating the full experience for Holo Meridian.

These next few sheets were done during a bluesky phase where we tried to reimagine pirates in space. We didn't even have a chosen gun list at this point. I wanted to add a rail gun feeling crossing with a flintlock or blunderbuss feeling.

These next few sheets were done during a bluesky phase where we tried to reimagine pirates in space. We didn't even have a chosen gun list at this point. I wanted to add a rail gun feeling crossing with a flintlock or blunderbuss feeling.

Initial chroma exploration and upgraded reload magazine design

Initial chroma exploration and upgraded reload magazine design

Additional Chroma exploration

Additional Chroma exploration

ideations of how the decals would be applied to the Vandal

ideations of how the decals would be applied to the Vandal

Original iconography to stamp on the weapons

Original iconography to stamp on the weapons

Thanks to Seans initial concepts for the Judge, I went and matched the final concept to sync with the finalized direction

Thanks to Seans initial concepts for the Judge, I went and matched the final concept to sync with the finalized direction

Gun Buddy designs

Gun Buddy designs

These sketches were done as mood exploration to give the team a visual representation of how I wanted this skinline to be conveyed. These sketches would eventually inspire the main playercard design.

These sketches were done as mood exploration to give the team a visual representation of how I wanted this skinline to be conveyed. These sketches would eventually inspire the main playercard design.

These mine designs were based on marine depth charges.

These mine designs were based on marine depth charges.

Finisher animated concept sketches

Finisher animated concept sketches